Originally posted by omar_uav:most ranged units/weapon teams got the speed of 40-60, which is higher than most factions ranged units/melee units speed.The only unit consistantly above 50 are the 6 runner units (and even that require a buff to be above 50 btw), which, except for Eshin, are non AP and non magical.Īll other units are below 40, and are actually quite harder to pass above 40 than what you think : Strength in number is a "buff" that has several effects and that is active for all skaven units, and it lower the unit speed by 12% unless they're running away. Bretonnia has one of its two artillery being magical AP too. If we're talking about magical AP artillery then TK has that as well, all of their 3 artillery are magical AP btw. So the only two magical + AP are either very short ranged units or (semi) artillery type with very slow movement and very fragile.
Note as well that one of the two globe unit and the mortar unit have "poison wind" which is not confuse with poison, and poison wind indeed is a dot dealing damage over 10sec (poison as pointed out by someone else does not deal damage). Note that for Eshin 6 of the 7 non AP non magical becomes AP since that's the faction's trait, but they're still not magical. The only two units with poison in there are non AP non magical. "most ranged units got magical attacks and armor piercing at the same time" is just plain wrong. Originally posted by omar_uav:most ranged units got magical attacks and armor piercing at the same time, while some with even poison, Wrong.ĥ are AP + magical (the two globes units and 2 artillery and the mortars)